Sims 3 Objects in the new TSR Workshop
Hi folks! I've been testing a closed beta of the new TSR Workshop, and all you object creators are going to love it!
First off, it is possible to clone video game consoles! They work differently to in TS2, and I won't be able to change the controllers (not yet anyway)... but on the other hand, the controllers don't sit on the floor next to the console so this will be less of a big deal than it would have been in TS2.
So what I plan to do is to make new console meshes, inspired by all your favourite real life video game systems, and some decorative controllers which you can place wherever you like. The Sims will still pull the default controller out of nowhere, but let's just pretend that's an incredible "one for all" video game controller for now :D
Pictures of my very first Sims 3 console will be posted on my blog soon... but now for something completely different! I thought I'd test the new object capabilities of the Workshop with the simplest thing I could think of - a dining chair. The latest in game picture is shown to the right, though there's still a bit of tweaking to do to the shading I'm now quite happy with the proportions of the chair. The cushion recolours separately from the wooden part, so you can choose your own cushion fabric and wood grain (or any other materials of course) for the chair.
Plus great news for those of you who were concerned about file sizes (I'm referring to this thread in the forum) - the whole dining chair .Sims3Pack file is 2.10MB, including the new mesh, new multiplier, and new mask file. Hopefully even more complicated files won't be too large :)
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